Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success

The Fallout TV series is back to Prime Video, and it's safe to say that fans were pleasantly surprised by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture different facets of the player's experience.

We followed Lucy the vault dweller, striving to uphold her morals and discovering that the wasteland made that exceptionally challenging; Max, the militant faction initiate, who begins to question his cult's authority and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the irradiated wastes.

Building Anticipation for a New Chapter

The show's first season finale unveiled key information about who helped cause the nuclear war that sealed a group of people in underground vaults for centuries. It also posed several enigmas unresolved for the next installment – and, now, expectations are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Going into the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the reception to the show, so now people are coming in with more enthusiasm and new expectations.”

A New Vegas Vibe for Season Two

The new season is located in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was technically flawed at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to translate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its creators insisted on real props and locations were built, reflecting the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s real.”

Actually, virtually each creature you see on-screen is practical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by skilled directors who are also longtime fans, alongside the original creators behind the franchise. This shared passion for the lore is clear in the finished show.

The second season is being released on a weekly basis rather than as a full-season drop, representing a shift from the first season. This schedule will allow for a altered viewing experience, something the showrunners themselves are eager to observe.

“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Kevin Malone
Kevin Malone

A passionate esports journalist with over a decade of experience covering major gaming events and trends.